Mark Lynch

Smartphone Developer

Madrid Area, Spain

Past
  • Lead Programmer / J2ME Head at Shadow Light Games
  • OpenSource Developer at OpenSource Developer
  • Senior Programmer at Multimedia Mobile Services
Education
  • University of Limerick
Connections
437 connections
Industry
Computer Games
Websites

Mark Lynch’s Summary

Software Engineer with ten years of experience in software development using C, C++ and Java amongst others.

Smartphone application development. The last 4 years I have worked in mobile and smart phone development working on Symbian, Java ME (J2ME) and more recently in Android and iPhone.

Artificial Intelligence- I have developed path finding algorithms, neural networks, hierarchical maps, genetic algorithms whilst working for almost ten years in the computer games industry.

Mark Lynch’s Specialties:

C++, Java SE, Java ME (J2ME), Symbian C++, Python, XML, HTML, PHP, Ant


Mark Lynch’s Experience

  • Lead Programmer / J2ME Head

    Shadow Light Games

    (Computer Software industry)

    September 2006September 2009 (3 years 1 month)

    In my 3 years at SLG I developed much of the toolchain we used for creating games quickly for multiple SKUs and during the final year I managed the J2ME department.

    During that time I released the following games:
    Ronnie O'Sullivan Snooker 2007 - AI / Gameplay / Sfx (9/10)
    Pool Star - Atlantic City - Lead (7/10)
    Premier League Snooker - Lead (8/10)
    Table Tennis Star - AI / Gameplay / Sfx (9/10)
    Ronnie O'Sullivan Snooker 2008 - Lead (8/10)
    Bass Fishing Mania - AI / Gameplay (8/10)
    Premier League Snooker 2008 - Lead (8/10)
    Steve Davis Pool Star - Lead (8/10)
    Ronnie O'Sullivan Snooker 2009 - Lead (7/10)
    Hunting Mania - Lead (8/10)
    FLW Bass Fishing / Bass Fishing 2 - Lead (Not released yet)

  • OpenSource Developer

    OpenSource Developer

    (Computer Software industry)

    July 2005September 2006 (1 year 3 months)

    Created Sudoku Sensei, a Sudoku Assistant for MIDP1 Java devices.
    Now leading an OpenSource Project (NeuroDraughts) to create a draughts player which reaches a high level of play simply from self-play.

  • Senior Programmer

    Multimedia Mobile Services

    (Privately Held; 11-50 employees; Information Technology and Services industry)

    September 2005August 2006 (1 year )

    Responsible for coordinating and developing a streaming solution for symbian mobile phones.

  • Artificial Intelligence Programmer

    Elixir Studios

    (Privately Held; 51-200 employees; Computer Software industry)

    December 2001December 2004 (3 years 1 month)

    Designed & Developed the AI for an unreleased Xbox RTS game.
    Designed & Developed the AI for the critically acclaimed Evil Genius.

  • R&D Engineer

    Surfcast

    (Privately Held; 11-50 employees; Computer Software industry)

    March 2000October 2001 (1 year 8 months)

    Integrated various communication protocols into the Surfcast Browser. Ranging from Instant Messaging (Jabber) to IRC to Microsoft's Netmeeting.

  • Developer

    Virgin Interactive Entertainment

    (Public Company; 51-200 employees; Computer Software industry)

    May 1999March 2000 (11 months)

    Developed core systems and AI for the isometric game Heist.

  • Senior Programmer

    Digital Image Design

    (Computer Software industry)

    September 1997May 1999 (1 year 9 months)

    Developed the AI for Wargasm, a 3D/RTS Battlefield hybrid.


Mark Lynch’s Education

  • University of Limerick

    BSc , Computer Science , 19931997


Additional Information

Mark Lynch’s Websites:

Mark Lynch’s Groups:

  •    Artificial Intelligence
  •    The “Metha” Internet
  •    Mobile Software Development Group
  •    VideoGame Professionals
  •    Games Jobs - The original Iinkedin jobs group for the Games Industry
  •    Android en español
  •    Recruit 3D
  •    opensourc3

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