
Analista/Consultor Senior interesado en nuevos proyectos
A Coruña Area, Spain

Analista/Consultor Senior interesado en nuevos proyectos
A Coruña Area, Spain
Acabo de volver a España despues de residir durante 3 años en San Francisco y otros 3 años en Cambridge/Londres.
Soy un ingeniero con una buena base empresarial despues de haber sido parte de varias inciativas en un momento temprano de mi carrera profesional que complemente con cursos sobre business.
Tengo un conocimiento extenso y variado del sector de las TI, donde he sido protagonista de muchos proyectos interesantes relacionados con el video y la programacion avanzada.
He encabezado proyectos para empresas tan releavantes como Terra Networks, o el periodico El Mundo.
Soy tecnológicamente agnóstico, y analizo en referencia al retorno de inversión de la tecnología seleccionada.
Busco un cargo Directivo en una empresa que pueda sacar partido de mi conocimiento del sector y de mi experiencia obtenida en el mercado internacional.
(Public Company; BLNX; Internet industry)
May 2007 — June 2009 (2 years 2 months)
Software Architect and Lead Programmer in video analysis, video streaming, and video content delivery.
Applying computer vision techniques for generic Image and Video fingerprinting.
One of my goals was to create the new lead generation of image fingerprinting technology for fast, reliable and realtime matching. Faster, tolerant to image process and modification. Breaking the challenge of data lost by compression algorithms. My algorithm is a serious breakthrough in copyright infringement detection.
Architect and Lead developer in the following projects:
http://www.blinkx.com (video streaming, content delivery, web architecture)
http://watch.blinkx.com
http://www.blinkxbrasil.com.br
http://www.blinkxbbtv.com
Design and implementation of important parts of the blinkx Advertisment network, including Adhoc Viral.
http://adhoc.blinkx.com (adhoc protocol specification, and flash integration)
Patent: 20090089830 VARIOUS METHODS AND APPARATUSES FOR PAIRING ADVERTISEMENTS WITH VIDEO FILES 04-02-2009
(Public Company; 201-500 employees; AU.; Computer Software industry)
August 2005 — May 2007 (1 year 10 months)
I am involved in building the technology for Autonomy and Virage related with video displaying and analysis. Key developer in blinkx.com
(Privately Held; 11-50 employees; Computer Software industry)
May 2004 — April 2005 (1 year )
I was working part time while doing one year at the Lincoln University.
http://www.tjs.co.uk
(Privately Held; 11-50 employees; Broadcast Media industry)
2002 — 2004 (2 years )
Development of the product Natural Studio, which is a complete television studio set, ready for production. I was leading the development of the system, and writing the code for the interface in C++, directshow code, and hardware interaction, remote control of VTRs, and Cameras. Also some development on embed C and Assembler for the SGO propietary camera robotics.
http://www.sgo.es
http://www.naturaltools.com/
(Privately Held; 11-50 employees; Computer Games industry)
June 2003 — September 2003 (4 months)
Hired to adapt games from software rendering to hardware rendering.
FX Interactive refurbish games adapting them into the latest 3D or software technology.
(Privately Held; 11-50 employees; Computer Software industry)
April 2000 — June 2002 (2 years 3 months)
Games, and internet Technology. I was one of the shareholders in charge of the technology development. Running a business and manage several people at the age of 23 was a real challenge in my life.
We did developments for El Mundo, Ediciones SM, Reyes Infografica, Mundofree, Grupo Tender,...
(Computer Software industry)
1999 — 2000 (1 year )
Ex-shareholder of the company E3 Futura Networks, which developed games for Terra Networks, and Antena 3 Television, and was in charge of the technology part of the Campus Party.
Bachelor (Hons) Degree In Computing and Information Systems 2i , Computing, AI , 2004 — 2005
HND Computing and IS , Computing & Information systems , 1998 — 2000
Marina Civil (Chief/Naval Engineering) , Not finished. , 1996 — 1998
Not finished